aligning points — 0
Creative technologist Paris

Vasiliki
Hadzikosta

I build clean, controlled interfaces for things that are hard to hold still: ruins, data, games, social rituals, moving images. The work sits between product logic and spatial imagination; precise enough to use, strange enough to remember.

currently building spatial interfaces
Athens--:-- NYC--:-- Paris--:--
enter the work
Work · Featured

Selected Systems

00 / 07
More Work

Further Work

About

Vasiliki

MEng · MFA · Paris

Architect by training, creative coder by obsession. I think in shaders, particles and point clouds now instead of walls. The through-line is control: designing systems that feel calm on the surface, even when the engine underneath is doing something ambitious.

role3D Interactive Exhibition Designer
studioIconem · Paris
educationMFA Parsons · MEng AUTh
codes inGLSL · HLSL · JS · p5.js · Python · full stack ↓
designs inFigma · Unreal · After Effects · ComfyUI
Daily Stack

The Stack

daily   occasional
capture & reconstruction
  • RealityCapture
real-time & 3d
  • Unreal Engine
  • Blender
  • TouchDesigner
  • Unity
  • Cinema 4D
  • Houdini
code & shaders
  • GLSL / HLSL
  • Python
  • JavaScript / React / Node
  • C#
  • Processing / p5.js
design & generative
  • Figma
  • ComfyUI
  • Adobe CC
The Lab

Code Sketches

experiments · shaders · generative
p5.js

Autobiographical Game

A small playable memory: code as a way of revisiting a moment.

open sketch ↗
p5.js

Filling the Grid with Rects

A generative study in restraint: rectangles accumulate until the grid declares itself full.

open sketch ↗
p5.js

Exquisite Corp

A coded exquisite-corpse drawing game: each player only ever sees the last fragment before adding their own.

open sketch ↗
p5.js

Draw Me Like a Modigliani

A portrait filter built from elongation and line: faces redrawn the way Modigliani might have seen them.

open sketch ↗
glsl

Shader Procedural Road

An endless road generated entirely in a fragment shader: no geometry, just math pretending to recede.

open sketch ↗
glsl

Shader City

A skyline built from noise and distance fields: a city that exists only as long as the shader runs.

open sketch ↗
in progress

+ more soon

Always scanning something new.

For fun

The Wall

— pieces
Let's connect
Let's
make
something.
VASILIKI HADZIKOSTA · DESIGNER WHO CODES · PARIS
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